Capcom picks up with Resident Evil 7(in VR!) where Konami dropped the ball with Silent Hills.
Seems like it was just yesterday we were treated to the potential hellish wonder that would have been the Silent Hill collaboration between Hideo Kojima and Guillermo Del Toro. Then Konami decided to pull a Freddy Kruger and pull the plug, in turn also distancing itself from prolific game visionary Hideo Kojima. While Kojima has bounced back and taken his talents to Sony Beach, Konami really did not have much to offer at E3.
Resident Evil 7 in VR made me realize that Capcom noticed that Konami dropped the ball big time with Silent Hill. During the Playstation E3 the shock and awe of the audience was reminiscent of when fans first realized that P.T. was a trailer for Silent Hills. Capcom's own Resident Evil franchise has lost some of its's horror luster and has not really taken a major step to reclaim the survival horror throne it once held with a grip of fear. Capcom took notice of the fan response to thing such as Amnesia, Outlast, and P.T. and has redesigned Resident Evil in that light.
The Playstation VR demo begins in an old farmhouse with the goal of ESCAPE! This in away is very similar to the set up to P.T, the Kojima/Del Toro Silent Film trailer. The uneasiness continues with the elements of the environment. A pot of spoiling stew, a raven stuffed into a microwave, rotting dolls and, mysteriously, unpleasant mannequins are just a few of the effective horror tropes used to create tension.
The trope to be used in the demo is the old VHS is scary house one. Where you pop the tape in and realize how fucked you really are based on what has happened before.
Welcome to the fantastic world of survival horror now in VR! I have been hearing a lot of people coming away from E3 saying they are super excited for RE:7 but would never play it entirely in VR. Mission accomplished Capcom, you have once again brought the fear of the unknown back into survival horror gaming.
Resident Evil 7 hits PlayStation 4, Windows PC and Xbox One on Jan. 24, 2017. It will be available for PS VR, no word on any ports to Oculus or Project Scorpio yet.