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AltspaceVR and Comedian Reggie Watts to debut new FrontRow VR event technology.

One of the things I really enjoy about AltspaceVR is the fact that it turns VR into a community focused non isolation filled experience. Today AltspaceVR continued to push social VR as well as the boundaries of their product with the announcement of FrontRow, new technology that gives everyone a front row seat to events in VR and gives hosts limitless capacity at their events. With FrontRow, thousands of people can attend an event together despite their geographic location and feel like they are there in person

The technology will debut on May 26th at 8:00 PM PT when musician, singer, beatboxer, actor, and comedian Reggie Watts will perform live to what AltspaceVR is saying may be one of the largest events ever attended inside VR. Register at altvr.com/reggie to attend.

"Working with AltspaceVR has allowed us to create a digital stage, bringing our favorite comedians to an audience that was unimaginable even a few months ago,” said Brett Kushner, Director of JASH VR Studio. “Taking shows that might normally play in a 100-seat theater in Los Angeles and bringing them to an infinite-seat theater with a worldwide audience is proof that there's a global appetite for quality comedic experiences."

JASH has brought comics including Reggie Watts, Baron Vaughn, Brandon Wardell, Heather Campbell and Miles Stroth to perform in VR. JASH, among the pioneers in bringing comedy to VR, is now the first entertainment company to open a VR comedy stage, and is featuring Reggie Watts as it kicks off a new series of VR comedy programs.

“FrontRow allows everyone who attends to have a front row seat. Do you want to have a private party and attend the show with just your friends? You can do that,” said Eric Romo, CEO of AltspaceVR. “Do you want to enjoy the show just by yourself? You can do that. Do you want to have the traditional public event experience with 50 new friends? You can do that, too.“

With the VR Call feature, included when AltspaceVR is downloaded from Google Play, users can invite just their friends to enjoy an event in a private space. Users can join FrontRow experiences from a variety of VR platforms including Facebook’s Oculus Rift, HTC Vive, and on mobile with Samsung Gear VR. AltspaceVR delivers a front row experience regardless if 40 or 40,000 people attend. 

For more information please visit altvr.com/frontrow.

Cats And VR

The highly anticipated and loved by everyone Ghostbusters remake to get VR tie-in. I ain't afraid of no trolls.

What can I say about the anticipation for the  new Ghostbusters film that director Paul Feig has not said already. The trailer for the new film has received some fairly negative feedback.

My opinion is,  hey give the movie a break and wait till it actually comes out first before dousing it with hate, I mean look how well Michael Bay's TMNT film came out.  But forget about the movies, we are here to talk about VR and looks like there will be a Ghostbusters VR tie in. I may be more excited for a Ghostbusters VR experience than the new movie. I am not knocking the upcoming film at all but I have been dying to play a good Ghostbuster video game for years. One can only hope that there will be Ectoplasm thrown onto participants to create total immersion. 

In advance of the July 15, 2016 release of Ghostbusters, Sony Pictures, Madame Tussauds New York, Ghost Corps and THE VOID have teamed up to bring Ghostbusters to VIRTUAL REALITY! Scheduled to open to the public on July 1, 2016, the VR experience will launch exclusively as part of the Ghostbusters Experience at Madame Tussauds New York in their legendary Times Square attraction. 

In Ghostbusters: Dimension, developed by THE VOID in collaboration with Ivan Reitman, Paul Feig and Sony Pictures, audiences will experience what it is like to be a Ghostbuster, tracking and trapping a supernatural foe through a New York apartment complex in an environment that combines physical props and sets, real-time interactive effects, and virtual reality technology designed by THE VOID.

"Ghostbusters has an incredible, passionate fan following, and now VR technology allows the fans to become a Ghostbuster themselves within Madame Tussauds New York. The technology is breathtaking, the experience is thrilling, and what better way is there to use VR, than to let audiences inhabit the stories they love," said Ghostbusters creator Ivan Reitman.

"Who wouldn't want to answer the call, suit up as a Ghostbuster, and blast their way through a ghost-infested New York apartment with a proton pack?" said Jake Zim, senior VP of digital marketing at Sony Pictures. "We expect this experience will draw fans of all ages to Madame Tussauds and generate a lot of buzz around the release of our new Ghostbusters film this summer."

"Our new collaboration with Sony Pictures and THE VOID has paved the way to delivering an unforgettable experience for our visitors," said Eric Fluet, Head of Marketing and Sales for Madame Tussauds New York. "We believe the Ghostbusters Experience and Ghostbusters: Dimension will propel Madame Tussauds New York into a new era of immersive entertainment."

"Ghostbusters is an amazing property that has kept fans enthralled for decades, so as we roll out immersive VR experiences around the world, we're thrilled to have Sony Pictures on board as our first studio collaboration, working with us to develop a truly memorable experience that will have fans talking for years to come," said Ken Bretschneider, Chief Executive Officer and Co-Founder at THE VOID.

"We are thrilled to work with Madame Tussauds and THE VOID to bring our iconic franchise to life in the heart of New York City.  Fans of Ghostbusters will have the opportunity to take a walk through an immersive environment with iconic scenes from the film, and bust ghosts using cutting edge virtual reality technology," said Mark Caplan, Senior Vice President, Sony Pictures Consumer Products.

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That one time I fought Luke Rockhold and did not die or How SilVRThread videos ROCK!

"Can I jump straight to the MMA", these were my words after trying SilVRThread's Skiing training demo. Don't get me wrong the Skiing demo was super exhilarating and in the real world the first time I went skiing was one of the most "real" experiences I ever had. SilVRThread captured this more that any extreme sports VR video I have experienced yet. That experience was great, the VR experience now that was mind blowing.

Considering CEO Tai Crosby's background in photography I expected a level of quality but the delivery surpassed expectation. I started out in a MMA octagon with an overlaid ad for UFC 199: Rockhold vs. Weidman 2 and I thought that was an excellent use of ad placement. Then the fighter I was training with entered the cage. LUKE ROCKHOLD, UFC MIDDLEWEIGHT CHAMP! WTF!

I am really glad Tai warned me whatever I did DON'T punch back. Immediately I felt comfortable in the training environment and bobbed and weaved at a cardio pace that made me feel this was the real deal Evander Holyfield. I even checked a few kicks while being aware that this is just a demo. Legitimately I saw elements of Luke Rockhold's standup game that I did not see in watching his fights. In fact, when I went home I looked into Luke Rockhold's standup technique and analyzed his growth in boxing as well some flaws I noticed. Then I realized I am not a UFC fighter and I didn't really spar with Rockhold. What I also realized is that the SilVRThread demo did leave me with a good training experience that left me wanting to build on it after the fact and is that not what a good training program does for you, VR or otherwise.

 

After the demo, I immediately responded that Chris Weidman should legit use this before fighting at UFC 199.  So this was my reaction for an MMA training session and this is a great way to get someone excited. As I say Cats And VR really means _____ and VR. It could be Cars and VR, MMA And VR, or Crochet and VR. I truly feel they are opportunities for everyone to experience and enjoy VR. 

See the whole point of what SilVRThread is bringing to the table is training. Training for markets yearning for new methods to talk to consumers. How to help an engineer on an oil rig fix something broken via VR without helicoptering out an engineer, to travel trips taking you step by step up Machu Piccu so you know what the tour will really be like. Tai and I talked for a bit about how this training can be lifesaving such as teaching medical techniques to third world nation doctors or having cops train in real world situations to understand how to react. 

In the end, VR is only now in the palm pilot era and has immense room to grow. What SilVRThread is doing will affect the future of training and I am excited to see what strides they will make. They have already established some great partnerships and are a strong part of the Hulu VR content plan.  Check out the 360° video of my SilVRThread demo. Oh and after that check SilVRThread CEO Tai Crosby showing a VR demo to Daniel Cormier the UFC Light Heavyweight Champ. http://www.silvrthread.com/

May the 4th be with you. Cats and Star Wars VR!

I really tried to make a 360° May the 4th Star Wars Cat Video but the cats were not having it. Well here is my attempt anyway. 

May The 4th- Me trying to get the cats to use the force. Normally the cats love fried chicken but this time they were just being dark side.

Well since that did not work out that great, check out the trailer for the upcoming Star Wars VR experience for HTC VIVE.

Strap on the VR headset, take a remote in hand. But with the VR gear on, the remote looks more like something from a Coruscant electronics shop. Space and stars surround you. The opening crawl begins — the familiar Star Wars main theme triumphantly blaring — but this is no normal Star Wars prologue. It’s three-dimensional, you’re right on top of it. You learn that Luke Skywalker, having defeated Darth Vader and the Emperor, is looking to rebuild the Jedi Order. One hopeful Padawan is heading to Tatooine. That Padawan is you.

The prologue fades, the camera pans, and you soon find yourself on the desert homeworld of your master. Literally, on Tatooine. Turn 360 degrees, look up, look down. You’re not anywhere else. All you see is desert and sky and Star Wars stuff. Sound — music and wind and and more — surrounds you. Now, the experiment really begins. You encounter the Falcon, watch as it lands right next to you (you might find yourself ducking as it descends, which is totally normal), and get a special gift from Artoo — a lightsaber, which you’ll soon get to use. That’s when Star Wars dreams really come true.

Read More at StarWars.com

Make sure to check out our VR App Of the Day as well since it is Star Wars related as well.

http://www.catsandvr.com/vr-app-of-the-day/

One last thing, here is a collection of Star Wars Cats to get your Star Wars Day started right.

May the 4th be with you.

 

Cats And VR

THE UPRISING CREATIVE IS NOW AVAILABLE ON THE HULU VR APP.

The official music video for “Welcome” by Fort Minor, a project by Mike Shinoda of Linkin Park, created and produced by Los Angeles-based integrated creative + production company The Uprising Creative is now available in the Hulu VR app.

Shinoda and The Uprising Creative co-founder and director Jeff Nicholas joined forces to create an experience that would embody the spirit of “Welcome” – a song meant to offer a sense of connection and community to the outcasts and underdogs. Filmed in Venice, CA, the video immerses viewers into the famous boardwalk environment alongside Shinoda as he performs, parties with locals, and spray paints an 80-foot-long canvas mural.

One of the very first 360/VR music videos ever created, “Welcome” is a prime example of how VR can be expertly used as a tool to create much deeper visual, auditory and emotional experiences. The experimental approach resonated with fans, reaching an impressive view count of over 5 million on YouTube 360.

Fort Minor - "Welcome" [360 Version] This 360 Version requires Google Chrome or the YouTube App on Mobile.

Off the success of this VR project and others, The Uprising Creative developed its own virtual reality content studio, VEHICLEvr, to focus on original and branded VR content creation. With VEHICLEvr, the directors, producers, and makers at The Uprising Creative (and their partners) have a focused space to explore this new medium, and to create 360/VR content that doesn’t have to adhere to the rules and structure of traditional content development and production.

The Uprising Creative is amongst the first to provide Hulu with premium original content as they take their first steps into the VR landscape, and will continue to play an integral role in supporting Hulu in their ongoing mission to evolve the art and experience of storytelling.

 

Originally posted on VRandCats.com

So I pre-ordered a Vuze Camera...now what?

Yesterday I received an email that got me both excited and nervous about the potential future of CatsAndVR.com

Though I am super excited for VR, I am a filmmaker first and foremost. I can write about every thing from Oculus games to adult content on cardboard but eventually I am going to have to make some Cat VR videos. The site is called CatsAndVR.com at the end of the day.

I spend most of my available cash being a loving husband and a good cat dad so my budget is currently very limited and VR is a very expensive hobby. 

Currently there are several options available for a VR filmmaker but the best HD video camera for the average consumer is priced too high for the average consumer. The realm of professional grade setups, like the Nokia OZO or the Freedom360 GoPro Mount with six GoPros is out of my range. I also am not in the financial bracket to build a $30,000 Surround 360 camera, but I do give Facebook credit for making it open source.

Perhaps getting something lower end would work and I thought about a Ricoh Theta but at $350 it seems steep for something that may be obsolete at the end of the year.

Where does that leave me? Enter the Vuze Camera.

Vuze Camera, the world's first consumer 3D 360 VR camera by HumanEyes Technologies. Easy to use, light weight, awesome design and comes with a complete kit which is all you need to be able to relive your moments. 

When I first discovered Vuze Camera I turned to twitter. The social media manager was very engaging and provided some great information. I followed up with my own research and found out that people had some concerns about the product. Engadget ran a story on Vuze and to my surprise Anton the VP R&D of Vuze tried to quell those concerns in the comments of that story.

I am really putting my trust on Anton on this one as I said I already pre-ordered one.

So getting into that pre-order, since I signed up for pre-order information I was offered the launch price as well as a promo code that with the headset, tripod, and software package looked to be a really good deal. In comparison to the Ricoh Theta the price seemed pretty good. I am hoping I made the right choice. 

One thing of note on preordering, when I first tried to order my card was declined. When I asked the card company why they said I was making an international order and they wanted to verify it first. This is probably something the company should be aware of and any one who preorders should be aware of this possibility, but hey I could be an edge case.

I was able to get the pre order processed but now I have to wait until October. That is quite a bit away for someone who wants to go out and create some VR Cat videos right now. The only thing I can do now is hope that HumanEyes Technology does deliver on their promises as well as expected delivery time. I just put my VR filmmaking hopes as well as cash on a product I have yet to try. I hope my cat like intuition is steering me in the right direction.

I personally took the plunge to pre-order but go check out the product and do the research to see for your self.  http://vuze.camera/

For me the VUZE camera has the potential to do for VR filmmaking what the Panasonic DVX100a did for independent digital filmmaking. 

 

Cats And VR

 

 

 

Excedrin Unveils "The Migraine Experience" - World's First Augmented Reality Migraine Simulator.

Excedrin unveils The Migraine Experience, the world's first augmented reality migraine simulator, to unlock a new level of understanding around migraines and the impact they have on the daily lives of the 36 million sufferers in the U.S.

"Migraines are more than bad headaches – the pulsing pain can be debilitating, and the associated symptoms like nausea and extreme sensitivity to light and sound, really impact people's lives," said Dr. Elizabeth Seng, a New York based psychologist. "Migraines interfere with work, with people's social lives, emotional health and relationships. Unfortunately, migraines are largely misunderstood, often leaving sufferers feeling isolated and stigmatized."

Those around migraine sufferers often find themselves wondering what a migraine feels like. Excedrin® built the world's first migraine simulator, so sufferers can now receive the empathy they deserve. 

The Migraine Experience is the first simulator designed to give non-sufferers the chance to safely experience symptoms of a migraine including disorientation, aura, sensitivity to light and blurred vision. By using augmented reality, a non-sufferer experiences his or her everyday scenario while the migraine symptoms alter what they're actually seeing or trying to do.

"We created The Migraine Experience to foster a new level of understanding between migraineurs and non-sufferers," said Scott Yacovino, senior brand manager, U.S. Pain Category. "We're simulating the symptoms of a migraine – everything but the pain – because experiencing is believing. Using technology to drive human emotion to help migraineurs feel better understood – allowing non-sufferers, for the first time, to see what it's like to have a migraine."

As one of the first brands to leverage augmented reality technology to conceptualize a health condition, Excedrin® is proud to be driving the category toward fostering a more understanding, empathetic environment for sufferers.

Excedrin® is partnering with Andy Cohen, NY Times Best-Selling Author, TV personality, producer and expert in navigating relationships from housewives to reality stars, to help spread awareness and discuss the impact migraines can have on relationships with friends, spouses and co-workers.

"Growing up with migraines, I experienced firsthand how debilitating an episode can be and how much it can affect relationships with loved ones," said Andy Cohen. "In my experience, both personal and professional,I've seen how migraines can become a third party in relationships – creating tension in, sometimes, already murky waters."

To bring The Migraine Experience to life, Excedrin® brought together real sufferers in different types of relationships with non-sufferers – mother/daughter, girlfriend/boyfriend, co-workers and friends.

Each migraine sufferer explained the symptoms they most often experience during an episode, including aura, disorientation, and blurred vision. The symptoms were then replicated for their non-sufferer counterpart, conducted in a controlled environment, using augmented reality technology to alter their experience of everyday life – from riding the subway to going to a restaurant.

Cats And VR.

Virtual Reality Pulse