Taking full advantage of the current generation of gaming hardware, GRIP accelerates ahead of the racing crowd by offering players speeds of over 767 mph - making it the fastest racing game on four wheels, across roads, ceilings and anything else players can land their tires on to. The game will benefit from the enhanced power behind the PlayStation 4 Pro and Xbox One X, delivering eye-pleasing visuals with spectacular in-game physics and harnessing the potential that comes from building with Unreal® Engine 4.
GRIP will see racers speeding their way around 19 breathtaking tracks across a variety of hostile and foreign worlds. Remaining focused on the task at hand, players must be merciless in their quest to cross the finish line; deploying an arsenal of 11 devastating weapons and power-ups to give them the advantage to take the lead against fierce competitors. From explosive darts, mines, and missiles to shields and turbos, these weapons will allow players to not only target other cars, but the environment surrounding them - blasting their way through structures or collapsing them unexpectedly onto unsuspecting opponents.
Racers can pick from a roster of 15 armored cars, some swift and agile, while others are brutish and heavily armored. Modifying further to suit their style, players can also customize each vehicle with an array of varied paint jobs, decals, wheels and other details. More information about the game’s cars, tracks, weapons and other modes - including Carkour and Arena - will be detailed by Wired Productions later this year.
GRIP is currently available in early access on Steam, with a full release planned for PlayStation 4, PlayStation 4 Pro, Xbox One, Xbox One X, Nintendo Switch and PC later this year.
For more information visit http://www.wiredproducions.com. Fans can get the latest news by joining the GRIP communities on Twitter at @gripvideogame, Facebook at@gripvideogame, and Discord.