The Future Iz Meow!

HTC leads VRChat’s $4,000,000 Series A investment round

HTC leads VRChat’s $4,000,000 Series A investment round, alongside Brightstone VC, GVR Fund and Rothenberg Ventures. VRChat is a platform consisting of user generated content created in the Unity game engine   Avatars and environments on the Unity Store can be purchased, then quickly brought into VRChat and made social using their SDK. 


Imagine a world where anything is possible. Join a game of capture the flag in outer space. Share stories around a campfire while roasting marshmallows, then moments later experience a retro game of bowling with an alien and robot. In VRChat there is something around every corner that will delight, thanks to the power of true 

“Our goal is to enable anybody to create their own social VR experiences. Partnering with HTC gets us that much closer to achieving that, and driving social experiences for VR forward.”

-Graham Gaylor, CEO



“Not since the early Blizzard days have I experienced the right mix of passion, talent and magic on a project. Now that HTC Vive is part of the VRChat dream I foresee the making of something truly epic!”

-Ron Millar, Chief Creative Officer, VRChat

Neko Atsume VR Confirmed.

During Sony’s conference at Tokyo Game Show, cat collecting sim Neko Atsume was confirmed as a VR experience coming to PlayStation VR in 2018. 

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AltspaceVR lives on to continue growing the VR community!

In an email statement sent to the AltspaceVR community last night it was revealed that Altspace is back.

Full Statement below. 

We're back! 

AltspaceVR lives on thanks to you

It has been a roller coaster of a ride for our team and our community since we announced that AltspaceVR was coming to an end. I am elated to follow up that dismal proclamation with some very good news: AltspaceVR is going to live on. You all made this happen by sharing memories, videos, tweets, and emails. You told the world how much AltspaceVR meant to you and how you had made good memories and lasting friendships. Your messages of encouragement brought us smiles during a pretty gloomy time.

Thanks to that outpouring of support, we’re now deep in discussions with others who are passionate about AltspaceVR who want to guarantee that our virtual oasis stays open. We feel confident saying to our community that you don’t need to find another place to meet your friends in virtual reality. AltspaceVR is not closing down. Thank you for fostering a wonderful place for people to meet, hang out, play games, attend meetups, get married, and above all, laugh. If you’re one of our SDK developers and you’ve made something in AltspaceVR, please know that your work still has a vibrant home. We’re excited to continue seeing the amazing and unexpected things you all create. We are so thankful that you, our hosts, and our community have made what AltspaceVR is today -- a place worth saving. 

I wanted to tell you this news as soon as possible, and will share more as soon as I can. We also want to apologize for any grief this caused you or your friends and we hope you’ll stick with us. We’ll be working to pump some life into AltspaceVR over the next few weeks and in the meantime, fill it with your shining avatar faces, catch up with friends, and meet new people from all around this wonderful world of ours."

Tonight TheWaveVR and Ash Koosha challenge the boundaries of music and take on tyranny with the power of VR.

London-based electronic musician Ash Koosha will perform in the US for the first time via virtual reality in TheWaveVR. Originally from Iran, Koosha is currently hindered by Trump’s travel ban, which targets people from majority-Muslim countries and bars them from entering the United States.  In Ash's 2016 Ted Talk from Oslo he challenged where is the boundary of what is just a sound, and what is actually music. Is there even such a boundary? Tonight TheWaveVR accepts that challange

Ash Koosha, who had been imprisoned and blacklisted by his home country for making rock music and films, lives in asylum in London, where he produces what RollingStone calls, “uncompromising, dizzying and dense” electronic music. RollingStone named him “An Artist You Need To Know,” last February, upon the release of last year's I AKA I on Ninja Tune.

Unfortunately, Ash had to cancel his supporting tour due to “extreme vetting” of his visa. Earlier this year, he had to cancel yet another tour due to Trump’s travel ban, and has yet to set foot in the US, where he seeks to promote his music.

In January, he issued a statement on the travel ban, writing, “All of my ambitions, contributions and efforts were reduced to bureaucratic paperwork that left me feeling betrayed and burdened because of my ‘place of birth’."

Ash's wave will bring his audio visual show, AKTUAL, to the US, where users will be transported inside his mind to watch him perform his music and conduct dynamic visual forms using TheWaveVR's revamped performance tools.

Will we be seeing World Of Tanks VR Arcades soon?

Wargaming has experimented with VR with 360 video promos and the Domination Mode on World of Tanks PC but with a new announcement the company may be pushing for more.  

Wargaming has announced a deal with VRTech, a Moscow-based company, which focuses on VR technology. The collaboration is set to combine VRTech’s solutions and Wargaming’s expertise in game design and visual effects. The companies aim at delivering new common initiatives that will introduce engaging VR experiences to the European market.

“The potential of taking location-based VR to a new level is an opportunity we had to capitalize on,” said Aleksandr Zezulin, R&D Operations Director at Wargaming. “With this partnership, we are planning to change the public perception of VR from a one-time experience to a source of fun, re-playable entertainment. This type of new business for Wargaming is a scalable, successful set-up that will help us produce high-quality entertainment.”

Wargaming has already pushed 360 content for promotional purpose.

“We’re excited to announce our strategic partnership with Wargaming,” said Yuri Krylov, CEO of VRTech. “This unique collaboration has all the chances of changing the VR market, and we welcome location and IP owners in EU to join our partnership on this exciting journey.”

VRTech is known for location-based VR solutions, including CinemaVR and PolygonVR. Launched in December 2016, the VR booths already operate in over 20 locations in cinemas and malls in Russia’s largest cities.

Award winning VR FPS VINDICTA has a great update to go along with a great price drop.

Vindicta is a great VR FPS that is able to stand out from a very crowded marketplace with its innovative control scheme, smooth gun combat, and art style that seems like a mix of Portal and Half-Life. Vindicta was the winner of the recent Pocket Gamer VR Indie Pitch in San Francisco that included some amazing games including the upcoming game from CatsAndVR. 

VINDICTA recently got a great new update and a price drop to $14.99 making the game more accessible as the team enters full release mode 

This update, entitled The Hive, answers a lot of the comments people had and includes a lot of new content to make the shooter experience even more fun! 

Here are just a few of the features in the new update. 

  • Overall fixes and adjustments
  • Optimized enemy AI - enemies now seek you out and follow you
  • Melee weapon - for out of ammo situations
  • The Hive - new level with an hour worth of gameplay, awesome puzzles and tricky arena fights!
  • Each existing level now has 15-30min more gameplay time
  • 3 new enemy types
  • New collectible shield
Virtual Reality Pulse