John Canning: Chief Advisor
John Canning is an Executive Producer for VR, AR, and Interactive at Digital Domain, which creates visual effects for feature films including most recently Avengers: Infinity War. They also create visuals for advertising, games, training, and immersive content, including their own original content. Prior to Digital Domain, John was the VP of Interactive Experiences for NBCUniversal. As Chief Advisor, John Canning will foster connections between ARwall principals and the production industry, leveraging his immense knowledge and longstanding career to suggest key contacts, events and work opportunities to the company.
Allison Dollar: Advisor
Dollar is a recognized expert in digital media and a longtime champion of interactivity, specializing in accelerating early-stage ventures. As CEO of the non-profit ITV Alliance, Dollar has built a community representing leading Fortune 1000 corporations in interactive television, spanning advertising, programming, technology, and distribution. A broadcast expert, Allison Dollar advises on topics and business decisions pertaining to events, television projects and more, with connections across the tech and entertainment industry’s top events and conferences, among others.
Raymond Mosco: Advisor
Mosco is a veteran of Silicon Valley and Hollywood, focusing on how immersive technology will shape the future of storytelling. Mosco has held notable positions at Apple, Facebook, and Oculus. In 2014 he traveled the world providing over 1M initial impressions with the Oculus Rift. Since then he has guided startups and deployed immersive technology for organizations including TED, GE, Sundance, and Hulu. Raymond Mosco brings his lead generation know-how to ARwall, using his abundant knowledge in immersive tech and startup business savvy to continue to promote the company for the most influential audiences and potential clients.
Sue Kong: VP Finance and Operations
Sue has over 17 years of experience in Finance including M&A, Financial Planning and Analysis, Business Strategy and Budget. Most recently, she served as a head of finance in the global licensing division at Playboy. Prior to that, she was in various finance and strategic planning roles from Freedom Communications, Walt Disney, and LG Mobile.
She earned her MBA from Illinois Institute of Technology.
Stephan Dube: UI/UX Director
Dube has worked in software technology and video games for over 20 years, and most recently with Survios, designing interfaces for triple-A virtual reality and console titles and mobile applications. His credits include Archangel, Werewolves Within, DC Universe Online, World of Tanks, Splinter Cell Blacklist, Defiance, G.I. Joe, Front Mission Evolved, Call of Duty (mobile app), and the PPU Allstate Mobile Application.
Heather Poon: Art Director
Heather is a multifaceted artist and veteran video game developer with over 16 years of experience in the entertainment industry. As the Art Director at game developer VC Mobile Entertainment, she leverages her wide range of skills to oversee the entire visual production of game development and marketing. She has extensive experience working on AAA titles and demonstrates strong leadership skills with outstanding artistic and technical direction.
Reza Fakharieh: Senior Lighting Artist
A 3D generalist, compositor, and light artist, Reza boasts 16 years experience in VFX/CG productions of AAA games, real-time/in-engine, feature movies, TV shows and broadcast commercials. Recent production credits include: Call of Duty: Black Ops III, God of War, X-Men: Days of Future Past, Captain America, Godzilla and Guardians of the Galaxy, among others.
The signings come following the NBCUniversal television show Nightflyers, which premiered in December. ARwall’s contributions to the pilot episode mark the industry’s inaugural use of AR for final VFX shots. Sourcing talent from commercial production game design and beyond, ARwall continues to deliver large-scale augmented reality “illusions” through their proprietary AR3D and ARwall Effects System technology, increasing their project output in both films and branded entertainment.