CatsandVR

The Future Iz Meow!

Play Nintendo Wii games in VR...or support devs making games inspired by them. The power is in your hands!

Using the Gamecube and Wii emulator Dolphin VR you can play Zelda and Mario in VR!

Before you can run applications (like Dolphin VR) outside Oculus Home, you need to have Unknown Sources enabled. In the Oculus app window, click on the cog > Settings > General > Unknown Sources.You will need to rip your GameCube or Wii games to your hard-drive or USB stick, because most optical drives can't read them directly. Not all games work. Some work almost perfectly, and some are unplayable. Some games have Hide Object Codes and AR Cheat Codes to make them work better in VR, which you can find by right clicking a game in your game list in dolphin and choosing properties, then going to those tabs.Don't forget to set your Graphics, VR, and Controller options you can learn more Via Oculus Forums. 

or.......you can play some of the really awesome games developed recently for VR that is inspired by gaming classics. In fact I would recommend you going out and getting the games below and experience something new that a lot of work was put into. I mean as much as I like older games and it is cool to see them in a new light, there has been lots of time energy put into some really fresh new experiences for VR and really deserve some time. If you are currently using an Oculus Rift or HTC Vive it is a good chance you have a few extra money dollars around to support the people inspired by those Gamecube and Wii classics to make games. That being said I really want to play some wrestling games in VR and DolphinVR may be the only way for now. So I suggest buying new VR titles as well as checking out what DolphinVR has to offer.

So I heard you like Mario...check out Lucky's Tale.

So I heard you like The Legend Of Zelda...check out Chronos

Chronos is an atmospheric RPG that chronicles a hero's lifelong quest to save their homeland from a great evil.  Grow wiser, stronger and more powerful as you explore the depths of the mysterious labyrinth. But beware, the labyrinth takes a heavy toll - each time your hero dies, they lose a year of their life!

So I heard you like Mario Kart...check out VR Karts.

Here's the launch trailer for VR Karts on the Oculus Rift. Available to buy now on the Oculus Store, priced at $14.99 !

The highly anticipated and loved by everyone Ghostbusters remake to get VR tie-in. I ain't afraid of no trolls.

What can I say about the anticipation for the  new Ghostbusters film that director Paul Feig has not said already. The trailer for the new film has received some fairly negative feedback.

My opinion is,  hey give the movie a break and wait till it actually comes out first before dousing it with hate, I mean look how well Michael Bay's TMNT film came out.  But forget about the movies, we are here to talk about VR and looks like there will be a Ghostbusters VR tie in. I may be more excited for a Ghostbusters VR experience than the new movie. I am not knocking the upcoming film at all but I have been dying to play a good Ghostbuster video game for years. One can only hope that there will be Ectoplasm thrown onto participants to create total immersion. 

In advance of the July 15, 2016 release of Ghostbusters, Sony Pictures, Madame Tussauds New York, Ghost Corps and THE VOID have teamed up to bring Ghostbusters to VIRTUAL REALITY! Scheduled to open to the public on July 1, 2016, the VR experience will launch exclusively as part of the Ghostbusters Experience at Madame Tussauds New York in their legendary Times Square attraction. 

In Ghostbusters: Dimension, developed by THE VOID in collaboration with Ivan Reitman, Paul Feig and Sony Pictures, audiences will experience what it is like to be a Ghostbuster, tracking and trapping a supernatural foe through a New York apartment complex in an environment that combines physical props and sets, real-time interactive effects, and virtual reality technology designed by THE VOID.

"Ghostbusters has an incredible, passionate fan following, and now VR technology allows the fans to become a Ghostbuster themselves within Madame Tussauds New York. The technology is breathtaking, the experience is thrilling, and what better way is there to use VR, than to let audiences inhabit the stories they love," said Ghostbusters creator Ivan Reitman.

"Who wouldn't want to answer the call, suit up as a Ghostbuster, and blast their way through a ghost-infested New York apartment with a proton pack?" said Jake Zim, senior VP of digital marketing at Sony Pictures. "We expect this experience will draw fans of all ages to Madame Tussauds and generate a lot of buzz around the release of our new Ghostbusters film this summer."

"Our new collaboration with Sony Pictures and THE VOID has paved the way to delivering an unforgettable experience for our visitors," said Eric Fluet, Head of Marketing and Sales for Madame Tussauds New York. "We believe the Ghostbusters Experience and Ghostbusters: Dimension will propel Madame Tussauds New York into a new era of immersive entertainment."

"Ghostbusters is an amazing property that has kept fans enthralled for decades, so as we roll out immersive VR experiences around the world, we're thrilled to have Sony Pictures on board as our first studio collaboration, working with us to develop a truly memorable experience that will have fans talking for years to come," said Ken Bretschneider, Chief Executive Officer and Co-Founder at THE VOID.

"We are thrilled to work with Madame Tussauds and THE VOID to bring our iconic franchise to life in the heart of New York City.  Fans of Ghostbusters will have the opportunity to take a walk through an immersive environment with iconic scenes from the film, and bust ghosts using cutting edge virtual reality technology," said Mark Caplan, Senior Vice President, Sony Pictures Consumer Products.

Cats And VR. 

That one time I fought Luke Rockhold and did not die or How SilVRThread videos ROCK!

"Can I jump straight to the MMA", these were my words after trying SilVRThread's Skiing training demo. Don't get me wrong the Skiing demo was super exhilarating and in the real world the first time I went skiing was one of the most "real" experiences I ever had. SilVRThread captured this more that any extreme sports VR video I have experienced yet. That experience was great, the VR experience now that was mind blowing.

Considering CEO Tai Crosby's background in photography I expected a level of quality but the delivery surpassed expectation. I started out in a MMA octagon with an overlaid ad for UFC 199: Rockhold vs. Weidman 2 and I thought that was an excellent use of ad placement. Then the fighter I was training with entered the cage. LUKE ROCKHOLD, UFC MIDDLEWEIGHT CHAMP! WTF!

I am really glad Tai warned me whatever I did DON'T punch back. Immediately I felt comfortable in the training environment and bobbed and weaved at a cardio pace that made me feel this was the real deal Evander Holyfield. I even checked a few kicks while being aware that this is just a demo. Legitimately I saw elements of Luke Rockhold's standup game that I did not see in watching his fights. In fact, when I went home I looked into Luke Rockhold's standup technique and analyzed his growth in boxing as well some flaws I noticed. Then I realized I am not a UFC fighter and I didn't really spar with Rockhold. What I also realized is that the SilVRThread demo did leave me with a good training experience that left me wanting to build on it after the fact and is that not what a good training program does for you, VR or otherwise.

 

After the demo, I immediately responded that Chris Weidman should legit use this before fighting at UFC 199.  So this was my reaction for an MMA training session and this is a great way to get someone excited. As I say Cats And VR really means _____ and VR. It could be Cars and VR, MMA And VR, or Crochet and VR. I truly feel they are opportunities for everyone to experience and enjoy VR. 

See the whole point of what SilVRThread is bringing to the table is training. Training for markets yearning for new methods to talk to consumers. How to help an engineer on an oil rig fix something broken via VR without helicoptering out an engineer, to travel trips taking you step by step up Machu Piccu so you know what the tour will really be like. Tai and I talked for a bit about how this training can be lifesaving such as teaching medical techniques to third world nation doctors or having cops train in real world situations to understand how to react. 

In the end, VR is only now in the palm pilot era and has immense room to grow. What SilVRThread is doing will affect the future of training and I am excited to see what strides they will make. They have already established some great partnerships and are a strong part of the Hulu VR content plan.  Check out the 360° video of my SilVRThread demo. Oh and after that check SilVRThread CEO Tai Crosby showing a VR demo to Daniel Cormier the UFC Light Heavyweight Champ. http://www.silvrthread.com/

Manus VR brings full arm tracking to HTC Vive.

For now, the HTC Vive brings you the most immersive right out of the box VR experience out of any on the market HMD due to its excellent motion controls. As we are now looking at a time when a quality VR experience is achievable on a consumer level, more and more immersion is desired. 

I once played Surgeon Simulator in a padded room just for a tad bit more immersion and I love using a SubPac for full audio immersion.  Everyone developing for VR is looking on how it can be more immersive. Enter Manus VR. Manus VR recently released this video showing full arm tracking being developed for HTC Vive. The have been working on hand tracking but this is a great step and I am excited for what Manus VR is bringing to the VR table. This will be very applicable not to just gaming but for training simulators and a wide array of VR productivity applications. Personally, I want to see the VR boxing games of the future. Punch Club 3000!

The Manus is the first consumer data-glove specifically designed for virtual reality. It tracks hand movement using a combination of high-tech sensors all contained inside the glove. With this technology, The Manus provides accurate and reliable hand tracking. Bluetooth integration makes The Manus completely wireless, giving gamers a no strings attached mobile VR experience. 

To make it easy to develop, the software is completely open-source. This makes it an incredible opportunity for game developers. The Manus offers a immersive and intuitive interaction not found in any other device on consumer market, enabling a revolutionary new VR experience. 

Check out NVIDIA's VR Funhouse and Ansel Game Capture.

With the launch of their GeForce GTX 1080, NVIDIA announced their first virtual reality experience to highlight what their Pascal-based GPU is capable of.

NVIDIA VR Funhouse highlights what NVIDIA Pascal-based GeForce GTX 1080 GPUs can do for VR. VR Funhouse brings a new level of immersion to VR by enhancing what you see, hear and touch through a combination of great graphics, fully interactive audio and simulated physics.

NVIDA also recently introduced Ansel, a powerful, easy-to-use game capture tool built in cooperation with leading game developers.

Ansel lets you freeze time. You can compose your shots from any angle and adjust the image with post-process filters. You can capture at unbelievable resolutions, grab EXR images for full-spectrum color capture, and share your screenshots in 360° panoramas via your smartphone, PC or VR heads.

Check out the features list of Ansel...I just got the name reference, Ansel Adams. Good name Nvidia!

  • Free Camera — Roll, zoom and reposition. Go wherever you want to create the perfect photo. Ansel instantly overcomes the limitations of traditional game capture, allowing you to frame the perfect shot.
  • Super Resolution — Once you’ve positioned and framed your shot, Ansel allows you to capture screenshots at up to 4.5 gigapixel resolution, or 32x higher than your screen resolution. Using your NVIDIA GeForce GTX GPU, Ansel can render and save these screenshots in just seconds. The result: images that you can downsample to lower resolutions for wall prints, posters or super-high-quality desktop wallpapers.
  • Post-Process Filters — So you can tweak the look, feel and mood of your screenshot before saving, Ansel includes brightness, vignette, sketch, color enhancer, field of view and many other special effects options. It lets you create and share your own special FX filters, as enthusiasts do now for ReShade and other post-process applications.
  • OpenEXR Capture — If you’ve got a high-dynamic range TV or monitor, you can export Ansel screenshots in the OpenEXR format, enabling you to view high-dynamic range, super-resolution screenshots at the highest possible fidelity. Or you can export in OpenEXR to work with the image in editing tools like Adobe Photoshop to further adjust the look of your screen captures.
  • 360-degree Capture — With Ansel you can also capture 360° panoramic screenshots. It automatically stitches the 360° panorama in mono or stereo so you can view them in Google Cardboard, on your PC or in a VR headset. For Cardboard users, we’ve released the NVIDIA VR Viewer bundled with Ansel 360 Capture screenshots that you can view today. Download the app and check it out!

Google Cardboard – Nvidia VR Viewer

  1. Install the Cardboard app from the Google Play Store.
  2. Install the NVIDIA VR Viewer app from the Google Play Store.
  3. Launch the NVIDIA VR Viewer Cardboard app and install your phone* into the Cardboard holder

*Phone requirements: Android™ Lollipop or newer OS, 2 GB RAM

Oculus Rift and HTC Vive

Download Ansel 360 images and view through Virtual Desktop.

  1. Download Ansel 360 images to your PC
  2. Download Virtual Desktop here
  3. Launch Virtual Desktop and select the appropriate option to “Launch Virtual Desktop in…”
    • Vive: Steam VR Mode
    • Rift: Other Mode
  4. Virtual Desktop will default to the SETTINGS screen
  5. Put on your VR headset
  6. Adjust Virtual Desktop’s settings to your comfort
  7. Within Virtual Desktop, click on PHOTOS
  8. Drag and drop photos into the empty space, within the VR headset, you will now be placed into the center of your 360° photo
  9. After a few moments the Virtual Desktop window within your headset will disappear
  10. Use the arrow keys on the keyboard to cycle through your photos

Google Android Co-Creator Andy Rubin And International Music Powerhouse Timbaland Back SubPac

SubPac, a transformational technology brand, is pioneering a cultural shift across the music and technology industries by revolutionizing the traditional perception of sound. SubPac is immersive physical-sound technology that brings music to life, expanding beyond an audio concept to a full-body experience. The startup has attracted major investors and industry leaders who have joined forces to engineer this unprecedented sound movement.

I recently had a chance to watch the hella dope Run The Jewels 360° video in a Viewmaster headset while using a SubPac device. I feel it's the addition of accessories like SubPac that will make VR a real fully immersive experience that will keep you coming back. SubPac offer this. On this May the 4th please check out SubPac to really #FeelTheForce in VR. Also congrats to SubPac's recent high profile funding, check out more below. 

Here is my 360° video Demo and interview with SubPac. Use the Mouse to move around. 

SubPac recently announced the close of $6M Series A financing with notable investors that include veteran DJ, Richie Hawtin, Dada Life, Azure Capital, NBA All Star Carmelo Anthony's M7 Tech Partners, and Andy Rubin of Playground Global and formerly Google Android. The funds are earmarked for development as the brand is positioned to significantly disrupt the music and tech industries.

"SubPac opened my eyes to the power of physical sound. It will absolutely change the way people experience music, VR and cinema." said Andy Rubin, founder & CEO, Playground Global.

SubPac is creating its own physical-sound category through two unique products; the SubPac M2, a wearable vest, and the SubPac S2, a seatback device. Both create a new form of expression for musicians and sound designers to connect with their fans on a deeper level by using innovative technology that allows consumers to physically feel sound. This tangible connectivity captivated GRAMMY-winning producer Timbaland to come on board as a partner and introduce the brand to the music industry.

"SubPac is a game changing experience for both artists and fans," said Timbaland. "It lets you feel the music like never before.  It's the feeling that's been missing, until now."

SubPac is a privately held technology company and was the brainchild of Co-Founders John Alexiou and Todd Chernecki. The startup's leadership team also includes Sean Leonard, Head of Strategic Development and Sarosh Khwaja, Head of R&D. SubPac is based in the heart of the entertainment industry, Los Angeles and has offices in San Francisco, Palo Alto, London and Toronto.  

"Andy Rubin and Timbaland are two of the finest creative minds on the planet," said John Alexiou, Co-Founder and CEO of SubPac. "They have both moved culture in significant ways, and will play leading roles in SubPac's mission to bring the feeling of music & sound to the world."  

SubPac is currently available on thesubpac.com with the SubPac M2 retailing for $349 and SubPac S2 for $299.

 thesubpac.com 

May the 4th be with you. Cats and Star Wars VR!

I really tried to make a 360° May the 4th Star Wars Cat Video but the cats were not having it. Well here is my attempt anyway. 

May The 4th- Me trying to get the cats to use the force. Normally the cats love fried chicken but this time they were just being dark side.

Well since that did not work out that great, check out the trailer for the upcoming Star Wars VR experience for HTC VIVE.

Strap on the VR headset, take a remote in hand. But with the VR gear on, the remote looks more like something from a Coruscant electronics shop. Space and stars surround you. The opening crawl begins — the familiar Star Wars main theme triumphantly blaring — but this is no normal Star Wars prologue. It’s three-dimensional, you’re right on top of it. You learn that Luke Skywalker, having defeated Darth Vader and the Emperor, is looking to rebuild the Jedi Order. One hopeful Padawan is heading to Tatooine. That Padawan is you.

The prologue fades, the camera pans, and you soon find yourself on the desert homeworld of your master. Literally, on Tatooine. Turn 360 degrees, look up, look down. You’re not anywhere else. All you see is desert and sky and Star Wars stuff. Sound — music and wind and and more — surrounds you. Now, the experiment really begins. You encounter the Falcon, watch as it lands right next to you (you might find yourself ducking as it descends, which is totally normal), and get a special gift from Artoo — a lightsaber, which you’ll soon get to use. That’s when Star Wars dreams really come true.

Read More at StarWars.com

Make sure to check out our VR App Of the Day as well since it is Star Wars related as well.

http://www.catsandvr.com/vr-app-of-the-day/

One last thing, here is a collection of Star Wars Cats to get your Star Wars Day started right.

May the 4th be with you.

 

Cats And VR

So AltspaceVR has integrated with Slack but what else do they do?

 So AltspaceVR has integrated with Slack but what else do they do?

Recently AltspaceVR announced they integrated with Slack. Though I feel like a Slacker for just now getting to post this it is because CatsAndVR.com is not my day job. I was actually bombarded by Slack messages in my “real world” gig. I am a big fan of Slack as it has helped increase productivity at my day job in quantifiable ways. I use Slack for my day job and to interact with the MettaVR community.

Exit Scene/Cut to Future: 
A good majority of the modern American tech workforce need an escape from the mundane day to day spreadsheet salesforce customer service existence we call a day job. Monotony is our first world brain torture. VR offers us an escape into immersive worlds where we can forget our worries, disabilities, and troubled state of consciousness. 

What AltspaceVR offers is to bring us back together as a social unit during that momentary escape. 

During SVVR 2016 I had the time to chat with the AltspaceVR team and do a #VRcall in a 80’s/90’s era phone booth. Just using a mobile device and a Gear VR I was able to visit an island dance party in honor of the recently departed Prince. This gathering of people showed my point whether likeminded or not, there are more commonalities than differences in the world. Everyone was there for a common interest in both Prince and VR. 

The picture told of VR sometimes is that is a lonely isolationist experience. Hell at a point people looked that way at videogames. That is actually counterintuitive of the historical precedent of Mankind itself and the way technology has shaped shows this. World Of Warcraft was popular not because of being a good game but for it’s social value. The term Social Media has been ingrained in our modern technologic vernacular.

I get the marketing angle that with AltspaceVR and Slack conference calls and meetings will never be the same again.Well that angle is how you get funding and VentureBeat articles. Now mass scale adoption is different and that angle about AltspaceVR  is what intrigues me about them. 

My first interaction with AltspaceVR was a few years ago when I saw a random person on the street carrying an Oculus Dev kit. Though it was brief I got to share my intrigue of the modern VR movement and get some quick insights. Only recently I realized that person was Bruce Wooden.

For many people the fear of walking up to someone in the real world and having a conversation ends up creating a limited world view.  AltspaceVR looks to solve this by having a virtual safe space to interact and communicate. The thing that really got me intrigued with AltspaceVR is the open mic and comedy events they host. Many people myself included want to get on stage and perform but can have a level of fear that is hard to overcome. In fact I only did my standup act once and it was random at Burning Man. A place I consider safe for me to truly be myself. 

By having a virtual community people can become singers and poets in a space that is more akin to a real world environment than Youtube. When I spoke to Debbie Shepard she said she was so caught up in the energy and excitement of a recent event she decided to recite Jabberwocky by Lewis Carroll 

 I have to thank the AltspaceVR team for giving me some time to get a better idea of what they are doing. 

I want to give a special thanks to Gerald Gottheil for taking the additional time to ask me what does AltspaceVR mean in the perspective of Cats And VR. I look at AltspaceVR as a place where pet owners as a whole can find out they have way more in common than they might have thought. I also look at people with disabilities having the opportunity to go to a virtual dog park. If I would request something in AltspaceVR it would be intuitive pet avatars, sometimes you may just want to wander around a virtual social world with your dog buddy. 

I hope this turned out to be a good read, the original was actually deleted this morning due to WiFi issues and user error. Ok well now back to that AR Slack channel I'm living my real reality in, unfortunately the AR stands for Accounts Receivable not Augmented Reality

CatsAndVR.com

 

 

 

 

 

 

Virtual Reality Pulse