CatsandVR

The Future Iz Meow!

Dark Days, a psychological thriller for Gear VR launches today.

Dark Days, Parallel Studio’s newest VR experience, immerses you in a creepy motel in the middle of Death Valley to solve puzzles while you fight for survival. Fans of escape-the-room puzzles and thrilling supernatural narrative have a new VR game to look forward to. 

Dark Days is as an excellent Gear VR title that mixes the weirdness of Twin Peaks with the unknown supernatural bumps in the night of The X-Files and the hide-and-seak game play of Amnesia. The game puts you in the role of heroine Jade Lacroix, a writer who checks into a very seedy motel filled with mystery. 

Adobe Premiere Pro Update makes working with 360° Video/VR much easier

Adobe Premiere just got a tremendous release that will make editing 360° video easier than ever. Right now the stitching and metadata workflow does not make edited 360° content the easiest thing to do. 

You can now work with different VR Video formats, up to a full sphere of 360 horizontal by 180 degrees vertical of captured view, along with Stereoscopic View - Left, Right and Anaglyph. You can choose a view from the left or right eye in stereoscopic video, or in a red/cyan anaglyph format. Premiere Pro also allows you to work with VR footage that was captured in less than a full 360 degree sphere of view. You can configure the field of view displayed in the monitor, which allows you to emulate different viewing experiences. For example, an Oculus Rift might display a 90 x 60 degree field of view, while YouTube displays a 160 x 90 degree field of view. The Program and Source monitors have their own individual VR Video settings, which are saved with the project.

VR Video Settings

After configuring the settings, choose “Enable” from the settings menu to turn on the VR Video display. When enabled, the Monitor displays an interactive field of view within the spherical projection. Horizontal and vertical sliders along the bottom and right edge of the video frame allow you to pan and tilt the field of view. Numerical values presented next to these sliders display the current degrees of pan and tilt. You can click and drag on these values to pan or tilt the view, or you can click on them to enter a numeric value directly.

360-degree panning

Use the dial at the bottom for 360-degree continuous panning, which indicates the direction of view. Double-clicking within the video frame will re-center the view.  Use either of these methods to change the view interactively during playback and while the video is paused. To return to the normal monitor display, open the monitor settings menu and uncheck the “Enable” option for VR Video. 

You may also toggle between enabling and disabling your VR Video display using a button which can be docked with the monitor’s playback buttons. Click on the “+” icon in the lower right corner of the monitor to open the Button Editor. Drag the “Toggle VR Video Display” button out of the editor and into the monitor panel to its desired location. This button toggles between normal monitor display and VR Video display.

Check Out the Adobe Premiere working with VR video link above. 

Publishing your VR Video

To publish your VR Video on popular websites like YouTube and Facebook, you must use H.264, HEVC or QuickTime formats when encoding the video. In the 'Export Settings' dialog, choose one of these formats, then select the 'Video' settings tab. Scroll down to check the 'Video is VR' check box and choose the layout which matches your media from the popup menu. Metadata added to the encoded video flags it as VR Video content for publishers to play back correctly.

The 'Stretch to Fill' scaling setting in the Export Settings dialog output typically gives the best results for most VR Video exports. Select the “Publish' settings tab in the Export Settings dialog to upload this video directly to websites like YouTube or Facebook.

More information

https://helpx.adobe.com/premiere-pro/using/VRSupport.html#ConfiguringthemonitorstodisplayVRVideo

Review-UploadVR E3 Party

What can I say about the UploadVR party? Well not only was it the E3 party VR needed but also deserved. I have been attending E3 since 2011 and in 2013 I had my first experience with Rift DK 1. That seems like forever and a day looking at how important VR was to E3 2016. 

As VR grew in the past few years, so has UploadVR. UploadVR has helped create an awareness of VR in the San Francisco Bay Area and is now helping to evangelize globally. 

This real care about the growth of VR was very present at the party. Though they had Morgan Page as the musical headliner, this party was first and foremost about spreading the importance of Virtual Reality. 

Before the main festivities of the party started the UploadVR founders got on stage for a moment of silence for the recent Orlando tragedy. This followed up by them saying that ticket sales of the event would be going to help that cause. 

This in reality is a reflection of how I view the UploadVR E3 party. Yes VR is now the hot girl at the dance that everyone wants to talk to. That does not mean she does not also have a great personality and still aware of her Kickstarter roots. For a party sponsored by Nokia and Hulu that represented the hottest thing, there was still an indie charm that felt real.

My favorite example of this was UploadVR Co-founder & EIC Will Mason legitimately coming across awestruck when introducing Co-creator of the Myst franchise, Rand Miller.

Miller seemed to be really enjoying himself while also spreading the word about his new game Obduction.  Obduction, which garnered several E3 Best Of Show nominations was available to be played in VR at the party. This was a perfect opportunity to showcase the game to people that may have missed it on the floor and showcased why this party was different than your general free drinks and swag E3 event. 

In fact several demos were available to play including one of my favorite VR games, Time Machine VR. This was also a great opportunity to showcase something that may have flew under the radar for people that were bombarded by all the E3 VR announcements.

Of course what is a party without the party aspect and UploadVR delivered. A variable who's who of the industry attended and one minute I found myself discussing 360° filmmaking with the award winning filmmaker Ando Shah to discussing Space VR with Ryan Holmes.  

On the music side, the event was headlined by Morgan Page but also featured the first ever live in real world venue use of The Wave VR. Bay Area DJ Grimecraft put on a fantastic performance using HTC Vive. This is yet another example of why the VR was the most important aspect of this party.

To be honest I really wanted to spend my entire evening at the UploadVR party but I had to head out to catch up with some old friends old school VIP style at the Twitch Event. 

The only thing left to say is that I truly loved every minute I was at the UploadVR E3 party and told people about it at the next event I went to. I do hope that CatsAndVR.com will be around to be able to attend another UploadVR E3 party in the future. Nothing but respect for an excellent E3 event put on by an excellent collective that made sure to show that VR is not a gimmick and worth every minute of celebration. 

Cats And VR

The Fathers Of Virtual Reality-a post about VR on Fathers Day.

It is hard to state with any assurance who the father of virtual reality is, as like any new creation it draws upon a wide range of sources and impacts, including several women innovators

More than one individual has been included in the improvement of this innovative framework yet in the event that we are discussing the domain of virtual experience then the answer is Morton Heilig. 

He delivered the principal intuitive film involvement in which viewers were welcome to watch a film which would utilize the majority of their faculties. For instance: he utilized a swaying fan so that the viewer could feel wind blowing all over. 

The Sensorama was not broadly embraced but rather the thoughts drove future exploration into virtual reality and the ensuing results. https://en.wikipedia.org/wiki/Morton_Heilig

The term 'virtual reality' was begat by Jaron Lanier in 1987 amid a time of extraordinary movement into this type of innovation. In any case, before then, he had set up VPL Research – an organization which spearheaded research into virtual reality and 3D illustrations which likewise sold the intitail virtual reality apparatus, for example, virtual reality glasses, data gloves and later, the full data suit. https://en.wikipedia.org/wiki/Jaron_Lanier

The Sword of Damocles is widely considered to be the first virtual reality (VR) and augmented reality (AR) head-mounted display (HMD) system. It was created in 1968 by computer scientist Ivan Sutherland with the help of his student Bob Sproull. Before he began working toward what he termed "the ultimate display"  Ivan Sutherland was already well respected for his accomplishments in computer graphics.

https://en.wikipedia.org/wiki/Ivan_Sutherland

Godzilla VR announced for Playstation VR in Japan

Sony Interactive Entertainment Japan Asia and Toho have announced, a Godzilla virtual reality experience that will launch on October 13 in Japan as a free for a limited time download on the PlayStation Store. 

The actual 3D CG data utilized for the movie will also be used for the game in order to created the best possible VR Gojira. No word on if this will launch in other regions. 

Shin Godzilla Special Demo Contents for PlayStation VR (title tentative), a virtual reality experience that will launch on October 13 in Japan as a free for a limited time download on the PlayStation Store.

Info provided by Game Watch.

 

Virtual Reality Pulse