CatsandVR

The Future Iz Meow!

Oakland based VR studio Steel Wool raises $5 million from HTC.

Steel Wool Studios – an independent VR development studio formed by creative veterans of Pixar Animation Studios, Lucasfilm, and Telltale Games – today announced that it has raised $5 million in Series A funding from HTC Corporation. The funding will support development of multiple medium-pushing VR projects already underway, which span game, simulation, and narrative-based concepts. The first of these upcoming projects, interactive simulation Mars Odyssey, will launch on Steam on September 9. In April, the studio launched Quar: Battle for Gate 18, an action strategy title, on Steam for the HTC Vive.

“The Steel Wool Studios team carries an impressive pedigree of creative talent that has already proven its ability to build cutting-edge content for the nascent VR category,” said Cher Wang, CEO, HTC Corporation. “Taking a look at Mars Odyssey and Steel Wool’s other projects under development, it’s immediately clear that this studio will drive VR adoption with great content that balances amazing visual fidelity with strong storytelling.”

Formed in 2011 by creative veterans with more than 50 years of film and storytelling experience at Pixar Animation Studios and Lucasfilm, Steel Wool Studios experimented with narrative-driven gameplay experiences on mobile with the debut of 2D platformer Flyhunter Origins. In 2014, the studio shifted its focus to virtual reality, developing Quar: Battle for Gate 18 in time to debut as a HTC Vive launch title in April 2016. Quar received critical praise and high ratings on Steam for its tight, turn-based strategy gameplay that transformed players into an army commander operating high above his troops or down on the ground fighting in the ranks.

“After earning our stripes with Quar, we went all-in on creating content for VR, a medium we’ve been waiting for our whole lives,” said Andrew Dayton, co-founder, Steel Wool Studios. “HTC’s investment gives us the ability to explore and push the limits of VR through the completion of projects we hope will excite everyone as much as we’ve enjoyed building them.”

The company also received early investment from Charles Huang, an angel investor and serial entrepreneur who co-founded RedOctane and invented the multi-billion dollar video game franchise Guitar Hero. Huang currently oversees a portfolio of companies and brands that span video games, connected home technology, children’s entertainment, fashion technology, and health and wellness, among others. Huang is a board member at Steel Wool Studios.

Mars Odyssey
Mars Odyssey is an interactive simulation that challenges players to repair NASA’s Mars Exploration Rovers — including Viking, Pathfinder, Spirit, and Opportunity — which have fallen under disrepair after years of resting dormant. Recreated with exacting NASA engineering schematics, the rovers can be found in precise locations on the Red planet based on their actual positions today. The surface of Mars was also developed using NASA’s publicly-available terrain and height map information. As players progress through the simulation, they will learn about exploration of the planet. Mars Odyssey is a passion project of Steel Wool Studios Co-Founder Joshua Qualtieri, who studied physics at Clemson University.

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Steel Wool Studios is planning to showcase more projects under development in the coming months. For more information about the studio, please visit: www.steelwoolstudios.com

TheWaveVR team raises $2.5M from KPCB and others to help grow their interactive VR DJ/Production tool.

Well I woke up this morning in shock but not surprise to learn that The WaveVR team had just raised $2.5M from KPCB and others to help grow their interactive VR DJ/Production tool. 

Shocked because I have met Grimecraft, one of the primary architects of this amazing piece of software. Not surprised because I have met Grimecraft, one of the primary architects of this amazing piece of software. 

TheWaveVR is a VR platform for people who love music, enabling them to view, host and socialize in live and recorded shows worldwide, anytime, anywhere.  TheWave creates a VR venue where artists can perform live music by simply importing their tracks, customizing the visuals of the venue, and sharing virtual shows. Fans can attend via most major VR head mounted displays, interact with performers, socialize with friends, dance, paint and more.

Ever since I heard about TheWaveVR I thought this may be something that will be big and looks like investors share the same sentiments.

“TheWaveVR is building music experiences that can only exist in virtual reality. They're giving musicians superpowers they've never had before, and allowing listeners to experience performances in ways that have never been possible. We're excited to help them build this platform that will forever change the music industry,” said Anjney Midha, founding partner at KPCB Edge.

Photo Credit: Clarke Nordhauser

You may have not tried TheWaveVR yet but if you are into VR or even electronic music in general it is a must experience app.  Grimecraft, a game industry vet and SF based DJ  has been spending his time at conferences and VR events on an almost Fight Club like schedule(no sleep) to demo this to anyone interested. I knew it was something big when I saw the Tilt Brush team basically in awe of The WaveVR during a recent VR event. 

The company also announced that it has added David Wexler (aka Strangeloop) and Dave Haynes as advisors. Wexler is an audio-visual artist and founder of Strangeloop Studios in Los Angeles, CA. He is one of the most recognized live visual artists in the world, having worked with Flying Lotus, Skrillex, The Rolling Stones and more. Haynes is a longtime entrepreneur and currently on the investment team at Seedcamp. He was formerly a VP and part of the early team at SoundCloud, helping the company grow from launch to the world's leading online audio platform.

“We’re working toward empowering artists and music lovers alike and transforming the way people connect through music by building the world’s first musical metaverse in VR,” said Adam Arrigo, CEO of TheWaveVR. “Music creators will be able to fully customize how their audience experiences the music – whether that’s by transforming the venue from a realistic nightclub to outer space or putting on the most unimaginable light show ever.”

TheWaveVR will be unveiling the world’s first VR Rave at VRLA on August 5-6 in partnership with SubPac, Skullcandy, PhaseSpace and 3DLive. A curated list of DJs will be performing in the HTC Vive, while multiple attendees will wear positionally tracked Gear VR’s and SubPacs (subwoofer vests). The DJs will be performing in front of a giant 3D screen, so music lovers can also experience eye-popping visuals from the metaverse on 3D glasses

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