Cerevrum brings Neurogaming to GearVR & XTECH 2016. They also brought really cute stickers!
Cerevrum Inc. is a software development group with a focus on progressive social and educational VR projects. CEO Natasha Floksy would say that means to make people happy as well as smarter. CatsAndVR had the chance to learn more about Cerevrum the company as well as Cerevrum the game during XTECH 2016.
Cerevrum the game left an interesting impression on me. The first thing I noticed was the calming voice that prepared me for my Cerevrum experience. From the voice tutorial I got an understanding of the simple memory training and matching that make up the game mechanics. One thing to understand is simple does not equate to easy or ineffective in this case. The simple concepts get rather complex in application as the game progresses and as I learned from CAO Olga Peshé is that Cerevrum has been tested on college level students to gauge the effectiveness as a brain training tool.
The second thing that really took me back with Cerevrum the game is the beautiful fluid art style. The use of colors as well as scene transitions make for a very flowing and non aggressive style of gaming. That style created a place where I was comfortable learning and wanted to continue the process of brain training. The themes of alien worlds and space exploration almost bring to mind a child like view of space travel and in turn bring that wide eyed amazement to a VR educational experience. CEO Natasha Floksy views herself as an artist first then a CEO and this shows in the game. Check out not only the screenshots but also the super cute stickers that they gave out during XTech 2016, I grabbed a few so I can give away to readers.
The advances in VR has made the possibility of using the technology in unique ways. Virtual reality is a game-changer for brain training. That feeling of presence you can achieve in VR allows you to challenge cognitive abilities in a way that more closely matches the real world. Pressing buttons on a smartphone screen only goes so far, but natural inputs like head rotation and hand tracking allow players to interact intuitively with VR environments.
I do think Cerevrum the game is fascinating and I am interested in what the company can create in VR for people who suffer from learning disabilities. Cerevrum INC already has an innovative VR tool to help with public speaking available for GearVR. http://speechcentervr.com/