The MR. Robot VR experience that premiered during San Diego Comic Con for a limited time is back. Not only is it back but it is offered as just a 360° video for those without a headset. If you have not seen it and are a fan of the show it is pretty damn good and is full of the feels. Worth watching in VR.
Filtering by Tag: 360°
In\Formation: An immersive documentary about the emerging power of Virtual Reality to inspire empathy in its audience.
In\Formation is a two part (25 min) immersive documentary investigating the medium of Virtual Reality and creative use of the technology to build empathy and new forms of storytelling.
Explored through 3D 360-degree video, the live-action virtual reality experience documents VR pioneers during the 2015 Tribeca Film Festival through a deep dive into their projects, motivations and speculations.
Part One features interviews with VR pioneers Nonny De La Peña, James George, Jacquelyn Ford Morie, Brian Chirls and Vincent Morisset along with Ingrid Kopp, Clint Beharry and Nick Fortugno. Part Two focuses on VR projects selected for Tribeca Storyscapes - The Enemy by Karim Ben Khelifa and The Machine To Be Another by BeAnotherLab.
Directed by Debra Anderson and produced by Hugh McGrory, In\Formation is a Datavized production. The experience is available for Cardboard as well as available for download and streaming via the In\Formation App on Google Play for Android, distributed by EEVO, and Datavized's YouTube360 Channel. A future release is being planned for Facebook 360 and Gear VR.
Pioneering storytellers are creating new forms of documentary to pull at our heartstrings, change our minds and visualize our actions, in real time. Experimental non-linear forms of immersive storytelling point to a future where qualitative data and quantitative data intertwine. Storytellers, driven by humanist motivations, aim to build and measure empathy through virtual worlds and create plausible social impact, their ambitions are aspirational, the projects are complex and research-driven, designed to frame a myriad of questions exploring the human condition: What are the implications of working in this new medium and to what capacity are these technologies truly transformative? How are emotions measured in such environments, can bias be removed, how are these investigations planning to address social issues in a broad sense, from conflict resolution, identity and mutual respect? How is empathy stimulated and exploited, in the most positive sense? How are storytellers crafting experiences, new realities for the viewer, to contextualize social issues, to better understand the human experience?
Through a focus on The Enemy and Machine to Be Another, two pioneering virtual reality prototype projects debuting immersive, interactive installations at the Tribeca Storyscapes exhibition at the crossroads of experimental research, journalism, neuroscience, and interactive performance installation, In\Formation captures these projects, the methodology and motives of the artists and makers, and explores insights about building empathy among individuals through social, cultural and ideological ways to audiences around the world. As an experiment and prototype of its own, it aims to connect as many people as possible to the most important art being made, art that reveals our individual connection to a most complex system, humanity.
HumanEyes Technologies, a leader in photographic 3D, computer vision and lenticular graphic arts, has announced new technical capabilities and started taking orders of VUZE, the groundbreaking 3D 360° VR camera and software studio that captures and renders 3D and 2D VR content in near real-time and with a super easy interface and a click of one button. Priced at $799, VUZE is less than 3% of the cost of the Facebook Surround 360 ($30,000) and less than 2% of the cost of the NOKIA OZO ($60,000), bringing immersive content creation to the masses.
Available at www.vuze.camera for $799, the pre-order bundle includes the VUZE Camera and software studio, VR headset, purposely engineered ‘selfie stick’ and tripod, stylish carrying case and a newly designed handle for alternative ways to hold the device. Pre-orders begin May 12, 2016 with shipping in the fall of 2016. While people need to register a pre-order to secure this price and guarantee their place among the first to receive VUZE, no payments will be taken until shipping.
As an early adopter I have already pre-ordered mine and you can read about my excitement here. http://www.catsandvr.com/blog/2016/4/13/so-i-pre-ordered-a-vuze-camera
You get not only a camera, but also access to a total 360° filmmaking package. One of the things that excites me the most is the VUZE editing suite. Currently 360° video editing is not the most efficient and I am excited that VUZE is solving for this issue.
VUZE is built on its own technology architecture and can be controlled by a dedicated iOS and Android app. Eight full HD cameras simultaneously capture images, videos and sound to facilitate full stereophonic and 360° 3D spherical content.
Each camera uses lenses that capture 120 0 horizontal FOV and 180 0 vertical FOV that together generate 4K 360 VR content. Since the VUZE camera can easily generate #d and 2D content, it is like having two cameras in one. Its 8 FHD cameras deliver one of the highest quality 2D content experiences on the market and greatly reduce the effects of flare and peripheral distortion associated with ultra-wide fisheye lenses.
The camera’s battery and removable SD card allows for up to one hour of video capture and internal processing and compression capabilities produce H.264 HD video files for editing. Featuring a stylish, ergonomic design, the VUZE camera is available in red, yellow, black and blue. Pre- Order Here http://vuze.camera/